Your comments
Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30
Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30
Please check it in following weeks.
I have tested the effect you provided on many low-end phones, even on Xiao Mi 1 which is a 2011 model .
All of them perform very well. The problem is , I don't have a way to test it on J3.
I just checked my email, did not receive it. Would you please send it again to jackielo@aliyun.com (lowercase)?
Thank you for supporting Shader Weaver! I will keep improving Shader Weaver.
Hi Havoc,
Does it display right on your device now?
When you are happy with Shader Weaver, please give Shader Weaver a review on Asset Store.
Thank you!
Shader Weaver has very reliable and stable texture naming policy. Thank you for helping Shader Weaver be better!
Please tell me more info:Your device model,Unity version and Graphics API in player settings.
And send me relative assets or at least the shader itself to JackieLo@aliyun.com
Hi greil,
I am looking at this issue. I will fixed it as soon as possible.
Thank you for submitting it.
Customer support service by UserEcho
Most of blending modes have been added in the upcoming Shader Weaver 1.30
(Darken,ColorBurn,LinearBurn,DarkerColor,Lighten,Screen,ColorDodge,LinearDodge,LighterColor,Overlay,SoftLight,HardLight,VividLight,inearLight,PinLight,HardMix,Difference,Exclusion,Subtract,Divide,Hue,Saturation,Color,Luminosity)
All modes you mentioned are included.Thank you for offering this great advice!