Your comments

Most of blending modes have been added in the upcoming Shader Weaver 1.30

(Darken,ColorBurn,LinearBurn,DarkerColor,Lighten,Screen,ColorDodge,LinearDodge,LighterColor,Overlay,SoftLight,HardLight,VividLight,inearLight,PinLight,HardMix,Difference,Exclusion,Subtract,Divide,Hue,Saturation,Color,Luminosity)

All modes you mentioned are included.Thank you for offering this great advice!



Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30 

Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30 

Please check it in following weeks.

I have tested the effect you provided on many low-end phones, even on Xiao Mi 1 which is a 2011 model .

All of them perform very well. The problem is , I don't have a way to test it on J3.


I just checked my email, did not receive it. Would you please send it again to jackielo@aliyun.com (lowercase)?

Thank you for supporting Shader Weaver! I will keep improving Shader Weaver.

Hi Havoc,

Does it display right on your device now?

When you are happy with Shader Weaver, please give Shader Weaver a review on Asset Store.

Thank you!

Shader Weaver has very reliable and stable texture naming policy. Thank you for helping Shader Weaver be better!

Please tell me more info:Your device model,Unity version and Graphics API in player settings. 

And send me relative assets or at least the shader itself to JackieLo@aliyun.com

Hi greil,

I am looking at this issue. I will fixed it as soon as possible.

Thank you for submitting it.