Your comments

A ripple effect is included in the up-coming Shader Weaver 1.6.0

I just tried 2019.3 with targeting Android, and can not repeat the problem.

Please

1. Delete and reimport ShaderWeaver package

2. Delete SWInspectorShader.cs (totally safe)

3. Open  Tutorial17 - Dummy Node and press update

If problem still exist. Please 

4 Select the shader and post a screenshot of the inspector and the console

Is your 2D project pixel-art ?

I am trying to make a ripple effect with SW. If it is done, it will also be included in next SW update.

If you wanna post some of your game screenshots hear or email to JackieLo@aliyun.com, that is even better, I will try create one might fits your game.

I am working on it.

Would you please provide your build target setting and console log screenshot ?

It is hardly to see the log from the image above.

可以试试

1勾Exclude Root

2用Dummy代表Root Node

3将所有效果用Mixer混合,然后直接给到Code Node,应该相当于对最终效果处理了

Would you please offer a reference video/image?

Then we can discuss how to make it with Shader Weaver.

使用中带来的不便,还请谅解。

目前只有一个‘Read Me’文档和视频系列教程。

如有不明确的地方,还请多参考范例,多尝试一下。

将来如果能添加更详细的文档/教程,会第一时间告诉你。

感谢对Shader Weaver的支持

You may try if Shader Weaver works with spine or not, I have not test it yet.

It is forward rendering by default. In Shader Weaver, if 'Sprite Light' is set to diffuse, then it can be used under deferred rendering.