I would like to create a "Ripple" effect with Shader Weaver.
Its like a water drop hits the water bed and create a circular wave from the hit point.
But somehow i have no idea how can it be done with Shader Weaver. Because the ripple is moved from the center and slowly spread out ward. I can imagine with a UV node with "Scale" button but seems like it is not there?
Any help will be appreciated. Thanks!
Customer support service by UserEcho