Your comments

Yes, use UV node and use/create a texture which generates this kind of distortion.

Thank you for submitting this bug. 

I just fixed it. The fixing will be included in Shader Weaver 1.2.1b

Alpha clamp has been added in Shader Weaver 1.2.1 which I have submitted to Asset Store already.

Thank you for submitting this bug. 

I just fixed it. The fixing will be included in Shader Weaver 1.2.1b

It doesn't need to be a fine video,some early screenshots will be nice and help improve Shader Weaver a lot! My email address is JackieLo@aliyun.com

And I will keep them private of course.

Cheers!

I get your problems as below.

(1)Same texture share by root node and other node appear multiple times in material

(2)You want custom remap texture.

I will add them.

If there is anyother thing I didn't get.Please tell me :)

You are welcome~

Here are new features in the next 1.2.0beta version 

*Support Sprite Animation

*Texture Animation Sheet
*New Blur Node
*New Retro Node
*New Refraction Node

I hope it can be release within weeks.

So if there is any other idea you have on Shader Weaver.Let's talk about it. And it will be cool if you would like to show what you made with Shader Weaver. 

Thanks!

Custom grayscale texture for masking is now Support! Check the latest Shader Weaver v1.1.2

It has been submitted and usually it will appear on Asset Store in the following days.

This bug has just been fixed in Shader Weaver 1.1.1

Release Notes 1.1.1
* Fixed node window display error on Mac
* Fixed shader compiler error on Mac


Currently it is not support.But it is possible to set to your own rgba mask in the material's inspector window before . I would like to hear your reason not to use Shader Weaver's masking editing,maybe I can make some improvement on it. Or add custom gray texture for masking if it is needed.

Let's discuss about it~

Thank you for submitting this bug. I am trying to fix it. I will send you email when it is fixed.