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Android 5.1 device - performance?
Hey there - I just created a energy glow effect shader and when testing it on an older Android 5.1 mobile phone - the effect - which is put on several cards with the same material - first seems to work fine, but after a every minute the effect gets more and more choppy - till I have a total slide show and also more and more less detailed? I am using a normal lightning effect - as in your example. Any ideas what can cause this behavior?
Thanks,
Oliver
Customer support service by UserEcho
Hi greil,
I am looking at this issue. I will fixed it as soon as possible.
Thank you for submitting it.
Please tell me more info:Your device model,Unity version and Graphics API in player settings.
And send me relative assets or at least the shader itself to JackieLo@aliyun.com
I have send you all the info per email, hope you can reproduce it.
I just checked my email, did not receive it. Would you please send it again to jackielo@aliyun.com (lowercase)?
Oh my fault, used the wrong email, send now to this :)
Did you have a chance to test this?
I have tested the effect you provided on many low-end phones, even on Xiao Mi 1 which is a 2011 model .
All of them perform very well. The problem is , I don't have a way to test it on J3.
I think you can close this - I get this issue also with other Shaders :) So it seems to be a bug in the Samsung J3 handy :)
Thank you for the feedback. Got it.