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When importing or updating Shader Weaver, if 'API update Required' window show up,
please hit 'I Made a Backup,Go Ahead', otherwise those errors will appear.
If there isn't any window popup, you can manually update API by right-clicking on Sw folder and 'Run API Updater'.
Sorry for the inconvenience.
Shader Weaver Issue (SW not working anymore)
I contacted Jackie Lo roughly a week ago via email regarding this issue but as I haven't got a response, I try here.
Roughly a week ago I was updating some custom shaders I had created with SW ~1 year ago with Unity 2018, but for some reason I got a big list of errors and the SW shader broke and I had to rely on version control to revert the changes. This issue occurs with Unity 2019.1.8f1. I looked into this issue in more detail and the same problem occurs also with the example shaders which comes with SW. I use the latest version of SW (v1.5.0) and I also tried to re-import the SW few time but the problem persists.
Attached is a screenshot about the problem. There I opened Tutorial17 - Dummy Node outline1 shader with SW and applied "Update" in the SW editor. It seems that this issue occurs only with sprites/sprite sheets.
In short, roughly a year ago when I was using SW with Unity 2018, SW was
working fine. Now with Unity 2019 and SW version 1.5.0, I get this issue.
I hope someone could help me on this as soon as possible as I'm relying on the SW at the moment for creating shaders for my game.
This is a string parsing error which might due to .Net 4.x in some perticular circumstances.
It has been fixed in the up-coming Shader Weaver 1.6
Does it work with Sprite Atlas?
Does Shader Weaver work with Sprite Atlas(Sprite Packer)in Unity 2019.1?
Thanks!
Does it work with Spine?
Hello,
Does Shader Weaver work with spine? Is it using forward rendering or deferred rendering?
I have a lot of sprites layered on top of each other.
Thanks!
You may try if Shader Weaver works with spine or not, I have not test it yet.
It is forward rendering by default. In Shader Weaver, if 'Sprite Light' is set to diffuse, then it can be used under deferred rendering.
Animation Sheet single play (no loop) question
Is there a way to replay the single loop for every new created object that used the same shader?
I noticed it plays only once for the first gameobject however the subsequent gameobject will not play the shader (the animation).
Thanks!
If you wanna control the play of an animation driven by factor in Shader Weaver.
1. Create materials for every gameobject if they play animation individually and appear in the screen in the same time.
2. In Shader Weaver, create a custom param,which tell shader the start time. In the factor field, fill it like the image above
3. Set Time.timeSinceLevelLoad to it either by script or PlayMaker/BOLT
How to create a "Ripple" effect?
I would like to create a "Ripple" effect with Shader Weaver.
Its like a water drop hits the water bed and create a circular wave from the hit point.
But somehow i have no idea how can it be done with Shader Weaver. Because the ripple is moved from the center and slowly spread out ward. I can imagine with a UV node with "Scale" button but seems like it is not there?
Any help will be appreciated. Thanks!
Radial is bit trcky.
I follow tutorial 2 step by step,but the radial doesnt work exactly like the tutorial 2. The red diamand moves like in slow motion,but that one in the video moves like flash.I don't know what is the problem. plz.
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