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Can you fix the few unity warnings?
Hey there - I am getting a few warnings in Unity from your Shader Weaver code (... is assigned/declared but never used...)- is it possible to fix them with the next release?
Thanks a lot,
Oliver
Except the 'SetupShaderMenu' one, all the rest warnings are removed in the next version.
Hope this will make you feel good : )
[HELP] Custom Parameters not working with Unity animation
Hi,
I try to use Unity animation to set keyframe for the custom parameter I created in ShaderWeaver, but its not working.
It would be nice custom parameter able to set on animation keyframe, it save time and effort compare with writing a script.
Yes, you are right. Unity animation does not work for UI. I will declare it in the Q&A section.
However. You can still animate them via
2. 3rd party tools. DoTween/PlayMaker/Bolt...
3. Scripts. Such as Material.SetFloat
https://docs.unity3d.com/2017.4/Documentation/ScriptReference/Material.SetFloat.htm
Thanks!
[HELP] Fade in & out.
Hi,
Im new using ShaderWeaver, and I wanted to create a AUTO FADE IN/OUT effect.
Attached is my node settings, but I want to make it auto (Fade in PingPong mode, without creating a script to control the custom param "fade")
Can ShaderWeaver achieve this?
Thank you :D
Shader Weaver provides parameters. To animate them, here are my suggestions for you.
- DoTween
- Unity Animation
- PlayMaker/ Bolt
You can easily make fade in/out using them without any coding. And the examples 'Vanish' and 'Card Border' in Shader Weaver use Unity animations.
It would be great if you can make more UI video tutorials.So I can follow them step by step.
It would be great if you can make more UI video tutorials.So I can follow them step by step. So far I dont know how to make icon fx like this .
please make a tutorial .
Need help on Code Node
Hello,
I was using Code Node to working on alpha calculation. However I was only able to apply alpha to connect node. How do you make it apply to final display similar to the Alpha Node? Thank you.
This feature has been added in the up-coming Shader Weaver 1.4.1
Release Notes 1.4.1
* Code Node can output final alpha
Working with ui text
hi, i’m trying to get an underwater effect over ui text. On sprite works well, but with text objects as source it works but mixes all the letters. Do we have to do something special? It is jus a distortion going down over the text...
Thanks a lot
Possible to chain mixer nodes?
Is it possible that the output of a mixer node feeds into a second mixer node as a child?
I try it, but get a solid magenta result.
I am trying to blend between two images, and then take the result, and blend that between more images.
You can chain mixer nodes, which is supported.
Maybe you can check settings,params and node types.
Or send me a project to jackielo@aliyun.com
unit of gap in Image node?
what is the unit of the gap in image node loop setting? is it meter, pixel or something else?
integer divides may be much slower, try using uints if possible.
I got this warning when use animation sheet. I wonder if using animation sheet has any impact on performance.
problem with sort layout
Hi guys, I have a problem
I use UI that show when click on (stop game button) the UI is full screen image. the problem is any sprite that use shaderweaver have no effect with sort layout, it always show as first layout! How i can fix this problem? thanks
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