Welcome!
Here is the place for:
• General discussion
• Request features
• Ask questions
• Report bugs
• Showcase
Give feedbacks, share you made with Shader Weaver and help Shader Weaver be better!
Trouble on some mobile devices
Hello Jackie!
First off, thank you for your excellent work. I am delighted with this tool, it is one of the best tools I have seen, it is just top notch! However I understand it is still in dev because there is a (minor, I hope) issue.
On some mobiles it looks fine (Xiaomi Redmi Note 4 Snapdragon 625) but on others it bugs out, like on the screenshot (Acer e700 http://www.gsmarena.com/acer_liquid_e700-6420.php ). This is the demo scene Cards, straight from the package (no changes done).
The Xiaomi has a Qualcomm and the Acer a Mediatek, I'm not sure if it helps.
Thank you very much
Blending Modes of Image Node
Hello, is it possible to achieve similar effect like the blending modes in Photoshop to the image nodes such as screen, linear dodge(add), or overlay?
Move & spin a mask?
Hello, I am trying out Shader Weaver, and like the results so far, but I am wondering if there is a way I can move & spin a mask?
As you can see in this effect I have everything moving / spinning by a custom parameter, except the mask appears always in the same position (not moving with the coin)
My setup looks like this:
I would like to either:
Use move & spin on the mask (link to the same parameter)
or
Group the nodes circled in red, to move & spin them from a single parent node
Issues with latest SW version.
We had some issues with the latest shader weaver update where it invalidated things created with the previous version. Is there a way to get a a hold of your directly that works? We've tried from the asset store page but that didn't work.
How to set texture name?
How do you set the texture name of a node without the number at the end?
I need to change texture at runtime but it looks like the number changes sometimes.
Example Card_Lightening Bug
Aplpha3 Node
Custom Alpha
Time.y%1<0.2?(_Time.y%0.04<0.02?1:0) Copy
After Update
Shader Error
color_alpha3 = -1 +1*(_Time.y%1<0.2?(_Time.y%0.04<0.02?1:0):0) + color_alpha3; << Before OK
color_alpha3 = -1 +1*((Time.y%1<0.2?(_Time.y%0.04<0.02?1:0))) + color_alpha3; <<Update Error
Parsing Error
Thank you for submitting this bug.
I just fixed it. The fixing will be included in Shader Weaver 1.2.1b
Using your own Mask Texture
Hello I would like to know if I can use my own mask texture for current version of the Shaderweaver (1.1.0)? And if it is possible how should I prepare that mask? (As texture with alpha or put it in any of RGB channel?)
Customer support service by UserEcho