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I just started to learn unity,so I have to stick to the tutorials as I'm not familiar with basics of shaderweaver. I followed the tutorial step by step ,and I got stuck on the tutorial 16.I couldn't find option on mixer node,not sure it's a glitch or what.plz let me know if u figure out what's happening.
The interface of mix node is now different from tutorial video. Check 'ShaderWeaver/Tutorials' in your project. They are all latest. You should link an alpha node to the left of mixer node.
I noticed that Shader Weaver's mask texture size is 512x512. Will there be more options?
Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30
i only changed shader type to sprite and sprite light to diffuse than those edges showed up. im pretty sure this is not a shaderweave problem though ^^ must have something to do with anything on my side. but when i choose different sprites or start a new program they appear too. thankful for any help ! :)
I contacted Jackie Lo roughly a week ago via email regarding this issue but as I haven't got a response, I try here.
Roughly a week ago I was updating some custom shaders I had created with SW ~1 year ago with Unity 2018, but for some reason I got a big list of errors and the SW shader broke and I had to rely on version control to revert the changes. This issue occurs with Unity 2019.1.8f1. I looked into this issue in more detail and the same problem occurs also with the example shaders which comes with SW. I use the latest version of SW (v1.5.0) and I also tried to re-import the SW few time but the problem persists.
Attached is a screenshot about the problem. There I opened Tutorial17 - Dummy Node outline1 shader with SW and applied "Update" in the SW editor. It seems that this issue occurs only with sprites/sprite sheets.
In short, roughly a year ago when I was using SW with Unity 2018, SW was
working fine. Now with Unity 2019 and SW version 1.5.0, I get this issue.
I hope someone could help me on this as soon as possible as I'm relying on the SW at the moment for creating shaders for my game.
This is a string parsing error which might due to .Net 4.x in some perticular circumstances.
It has been fixed in the up-coming Shader Weaver 1.6
Does Shader Weaver work with Sprite Atlas(Sprite Packer)in Unity 2019.1?
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