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I just started to learn unity,so I have to stick to the tutorials as I'm not familiar with basics of shaderweaver. I followed the tutorial step by step ,and I got stuck on the tutorial 16.I couldn't find option on mixer node,not sure it's a glitch or what.plz let me know if u figure out what's happening.
The interface of mix node is now different from tutorial video. Check 'ShaderWeaver/Tutorials' in your project. They are all latest. You should link an alpha node to the left of mixer node.
I noticed that Shader Weaver's mask texture size is 512x512. Will there be more options?
Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30
Hey there - I am getting a few warnings in Unity from your Shader Weaver code (... is assigned/declared but never used...)- is it possible to fix them with the next release?
Thanks a lot,
Except the 'SetupShaderMenu' one, all the rest warnings are removed in the next version.
Hope this will make you feel good : )
I try to use Unity animation to set keyframe for the custom parameter I created in ShaderWeaver, but its not working.
It would be nice custom parameter able to set on animation keyframe, it save time and effort compare with writing a script.
Yes, you are right. Unity animation does not work for UI. I will declare it in the Q&A section.
However. You can still animate them via
2. 3rd party tools. DoTween/PlayMaker/Bolt...
3. Scripts. Such as Material.SetFloat
Im new using ShaderWeaver, and I wanted to create a AUTO FADE IN/OUT effect.
Attached is my node settings, but I want to make it auto (Fade in PingPong mode, without creating a script to control the custom param "fade")
Can ShaderWeaver achieve this?
Thank you :D
Shader Weaver provides parameters. To animate them, here are my suggestions for you.
- Unity Animation
- PlayMaker/ Bolt
You can easily make fade in/out using them without any coding. And the examples 'Vanish' and 'Card Border' in Shader Weaver use Unity animations.
It would be great if you can make more UI video tutorials.So I can follow them step by step. So far I dont know how to make icon fx like this .
I was using Code Node to working on alpha calculation. However I was only able to apply alpha to connect node. How do you make it apply to final display similar to the Alpha Node? Thank you.
This feature has been added in the up-coming Shader Weaver 1.4.1
Release Notes 1.4.1
* Code Node can output final alpha
hi, i’m trying to get an underwater effect over ui text. On sprite works well, but with text objects as source it works but mixes all the letters. Do we have to do something special? It is jus a distortion going down over the text...
Thanks a lot
Is it possible that the output of a mixer node feeds into a second mixer node as a child?
I try it, but get a solid magenta result.
I am trying to blend between two images, and then take the result, and blend that between more images.
You can chain mixer nodes, which is supported.
Maybe you can check settings,params and node types.
Or send me a project to email@example.com
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