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I just started to learn unity,so I have to stick to the tutorials as I'm not familiar with basics of shaderweaver. I followed the tutorial step by step ,and I got stuck on the tutorial 16.I couldn't find option on mixer node,not sure it's a glitch or what.plz let me know if u figure out what's happening.
The interface of mix node is now different from tutorial video. Check 'ShaderWeaver/Tutorials' in your project. They are all latest. You should link an alpha node to the left of mixer node.
I noticed that Shader Weaver's mask texture size is 512x512. Will there be more options?
Resolution setting for mask/remap nodes is added in the upcoming Shader Weaver 1.30
I'm using the new Unity 2D lights (it uses LWRP), can I use it together without any problem?
I am sorry, Shader Weaver does not sopport LWRP officially.
However, I think if you just use SW without Lighting or Reflect/Refract nodes. It might work.
When adding an image node, and clicking Edit, then Radial, there are settings to change.
The resulting 'radial' image always seems very complicated with lots of tiny details. I am curious - what does "Radial" actually do? It doesn't seem intuitive and I can't visualize it my head.
What are the practical uses for it?
Please check 'Tutorial2 - Color Node' inside the package and try the '_p' param starting from 1.
Set the min/max and drag the bar, it might provide some visual idea.
Inflating at a low value.
Streching radially at a high value.
When I use the remap node, on "Line" mode, the result seems to stretch the remapped image more on the left and less on the right. The horizontal co-ordinates to not seem evenly distributed.
The result I'd expect to see is more like this (not exactly like this, but even stretching along the imposed image):
Is this a bug?
i only changed shader type to sprite and sprite light to diffuse than those edges showed up. im pretty sure this is not a shaderweave problem though ^^ must have something to do with anything on my side. but when i choose different sprites or start a new program they appear too. thankful for any help ! :)
SW contains 4 blend mode
Off: Blend Off
Blend : Blend SrcAlpha OneMinusSrcAlpha
Add:Blend SrcAlpha One
Mul:Blend zero SrcColor
For the rest you need to do them in shader code.
Sorry for the inconvenience.
如"Use MouseUp instead (UnityUpgradable) -> MouseUp"
When importing or updating Shader Weaver, if 'API update Required' window show up,
please hit 'I Made a Backup,Go Ahead', otherwise those errors will appear.
If there isn't any window popup, you can manually update API by right-clicking on Sw folder and 'Run API Updater'.
Sorry for the inconvenience.
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