black edges showing up after lighting standard shader. any ideas why? :/
i only changed shader type to sprite and sprite light to diffuse than those edges showed up. im pretty sure this is not a shaderweave problem though ^^ must have something to do with anything on my side. but when i choose different sprites or start a new program they appear too. thankful for any help ! :)
Answer
ok i changed
Blend SrcAlpha OneMinusSrcAlpha
to
Blend One OneMinusSrcAlpha
i hope this helps someone it took me days xD
is their an option to do this without going into the shadercode? if not it would be really cool to have an option for this :). otherwise really cool asset ! im glad i bought it
SW contains 4 blend mode
Off: Blend Off
Blend : Blend SrcAlpha OneMinusSrcAlpha
Add:Blend SrcAlpha One
Mul:Blend zero SrcColor
For the rest you need to do them in shader code.
Sorry for the inconvenience.
also is there any possibility to render things in world space for shading multiple sprites as one? im not a pro in shaders but if thats possible it would be really cool
Shader Weaver is designed for individual object effect, but you can share same Shader Weaver Material among objects/
Customer support service by UserEcho
SW contains 4 blend mode
Off: Blend Off
Blend : Blend SrcAlpha OneMinusSrcAlpha
Add:Blend SrcAlpha One
Mul:Blend zero SrcColor
For the rest you need to do them in shader code.
Sorry for the inconvenience.