0
Answered

Quality question

o.greil 2 years ago updated by jackielo 2 years ago 4

Hey there,


I wanted to ask if there is any easy possibility to enhance the quality of the remap effect itself? This is a border around a 600x900 card. 


I tried to using the newer feature with a higher remap quality 256x256 to 1024x1024 - but this did not effect this at all. I also tried using higher res pictures for the border glow image - it also did not effect it.


Am I missing something or is it not possible to get a higher resolution ?  It seems to be the Y axis - where it seems to stretch the pixels so it looks blocky - I also tried different scales in the image etc. Is there anyway to use a higher resolution here?


Thanks a lot,

Oliver 


Answer

Answer
Answered

It has been fixed in Shader Weaver 1.3.3

Remap improvement in 1.3.3:
1 Edit under orginal size
2 Aspect ratio correction
3 Remap data persistence
4 Remap points editing
    Move point: Ctrl+LMB
    Delete point:Ctrl+RMB
    Clear points: C


Use a low size(128/256) for remap texture under corrected aspect ratio,

everything should be fine.

Under review

You are right, that is a issue when using a texture not close to a square size. Remap tex was stretched.

I think editing the generated remap texture in photoshop can make it looks right. I am also planning to add a feature to support remap with different ratio. It will take time.

Any news if this can be resolved?

I am working on it, it is gonna take some time.

Answer
Answered

It has been fixed in Shader Weaver 1.3.3

Remap improvement in 1.3.3:
1 Edit under orginal size
2 Aspect ratio correction
3 Remap data persistence
4 Remap points editing
    Move point: Ctrl+LMB
    Delete point:Ctrl+RMB
    Clear points: C


Use a low size(128/256) for remap texture under corrected aspect ratio,

everything should be fine.