Quality question
Hey there,
I wanted to ask if there is any easy possibility to enhance the quality of the remap effect itself? This is a border around a 600x900 card.
I tried to using the newer feature with a higher remap quality 256x256 to 1024x1024 - but this did not effect this at all. I also tried using higher res pictures for the border glow image - it also did not effect it.
Am I missing something or is it not possible to get a higher resolution ? It seems to be the Y axis - where it seems to stretch the pixels so it looks blocky - I also tried different scales in the image etc. Is there anyway to use a higher resolution here?
Thanks a lot,
Oliver
Answer
You are right, that is a issue when using a texture not close to a square size. Remap tex was stretched.
I think editing the generated remap texture in photoshop can make it looks right. I am also planning to add a feature to support remap with different ratio. It will take time.
It has been fixed in Shader Weaver 1.3.3
Remap improvement in 1.3.3:
1 Edit under orginal size
2 Aspect ratio correction
3 Remap data persistence
4 Remap points editing
Move point: Ctrl+LMB
Delete point:Ctrl+RMB
Clear points: C
Use a low size(128/256) for remap texture under corrected aspect ratio,
everything should be fine.
Customer support service by UserEcho
It has been fixed in Shader Weaver 1.3.3
Remap improvement in 1.3.3:
1 Edit under orginal size
2 Aspect ratio correction
3 Remap data persistence
4 Remap points editing
Move point: Ctrl+LMB
Delete point:Ctrl+RMB
Clear points: C
Use a low size(128/256) for remap texture under corrected aspect ratio,
everything should be fine.