RunTime
Hi, I would be interested in
his plugin for a project. But I need the plugin to run at runtime. I
already have a visual node system I ask if it would be possible to make
changes (on our part) to make it run at runtime and, if you, if the work
would be long but mostly complex
Answer
Hi, would you please explain 'run at runtime'. Do you mean the whole Shader Weaver editor at run time?
Sorry, as far as I know. It is almost impossible to do this completely on device at runtime.
Shader Weaver creates materials, textures,shaders.
For materials and textures , you can create and manage them at runtime.
For shader, Unity used to have ways to create shader from text at runtime,but they are obsoleted.You need a cloud running Unity editor to do Shader compilation and deliver it in assetbundle.
The whole work will take several month and need a cloud/server.
Customer support service by UserEcho
Sorry, as far as I know. It is almost impossible to do this completely on device at runtime.
Shader Weaver creates materials, textures,shaders.
For materials and textures , you can create and manage them at runtime.
For shader, Unity used to have ways to create shader from text at runtime,but they are obsoleted.You need a cloud running Unity editor to do Shader compilation and deliver it in assetbundle.
The whole work will take several month and need a cloud/server.